Watch the funny and chaotic devlog or keep your scroll to keep your sanity and read only.
Or watch it on YouTube if video â¤´ď¸ doesn't work (it seems bugged on Safari, ty Apple, ty)
TLDR in changelog format at the end of the page.
An Expensive Hobby
Nobody likes a more succulent piece of living meat than Vleed.
Now, more than ever (because this was not coded before), Vleed can get very âhands onâ in his sudden personal encounter.
The scene with Elisah Twiddlycorn getting her legs worked out by someone else has now been polished so much that Vleed himself is drooling on my keyboard, and not from his mouth.
Left butt cheek, right butt cheek, middle butt cheek, all the cheeks, all the time, separate, or together, behold ! They shaking yo.
Her static face has been blessed with the ability to express her approvalâand disapprovalâ of Vleedâs outrageous behavior, also ahegos and owos galore.
And with this huge development of blinking eyes and moving mouth holes, the game is officially way more alive than just looking at static pictures and performing imaginative brain-actions.
As a side note, the grab animations are code-based, the speed and passion of which can be changed, taking itâs smaller or greater toll on your CPU.
Don't Spill It!
Some sad animation about drink abuse.
UIX - User Interface seXperience
If you don't want to see any UI in SkyRanch, just close your eyes 𫣠.
We got rid of the minimalistic look, because it JeFawk has this masochistic desire to code buttons, over and over and over, and he is in need of dopamine tears.
The old minimalistic UI didnât fit the fantasy-sci-fi style, so thatâs that and now we got a new one. There is just so much that one can talk about buttons and panels while holding the readerâs interest.
The Vampiric Vision ability has been dopeyfied. It's fully animated and gets irritated from use.
TEXT
We like to write a lot (as you might have noticed), so we had to find a way to add our pleasure in the game: TEXT.
Weâve started working on the dialogue system so that Vleed can ask that rat what heâs up to, and choose to ignore him. That choice will be the end of our vampire, one day.
You will be able to get to know some characters quite a lot, or not at all, you decide (but you should read our TEXT because itâs worth it).
Art for your Left Eyeball
This week on the art side has mostly been about polishing assets and finishing assets, and everything was about assets.
The old nightclub got a proper overhaul, we got a few carpenters there and is no longer a dazzling blur of adjacent colors.
Two more scenes were added that were missing in the storyboard (which is pretty meaningless knowledge to whomever is reading this because we never publicly published the storyboard hah!).
Future Shenanigans
I got my alarm set tomorrow at 7 AM because some guy has to come check my tubes. â JeFawk
Iâll get out of bed, wash my face & stuff and sit down to fix some bugs and work on the dialogue screen.
Our main priority is to gamedev enough to release an early version that will not be completely broken and will be somewhat enjoyable.
TLDR 19th March 2023 Update
Animations
Animations for Elisah Twiddlycornâs butt interaction scene.
Idle animations for the nightclub scene
Arm animations for Vleed
UI Overhaul
Replaced old UI with something more fitting for a sci-fi-fantasy game.
UI design and improvements
Dialogue
Writing character dialogue and designing the dialogue screen.
Art Assets
Animation frames for Vleed and Elisah
Polished character assets
Finished backgrounds for current and future scenes
What's next?
We are working on getting a first playable version ready. (Aiming for sometime in August-September this year 2023)