We're trying to make the characters of SkyRanch look as alive as possible π«π§ . All the while also being reasonable in terms of game performance and time spent (we're only 2 people barely people that is...).
The characters have facial expressions (facials as we like to call them), body pose changes, and a brand-new feature: linen removal. They even walk around and dance ππΊ .Sam should stop dancing in public.
This β€΅οΈ is the game design document section of Vleed SΓ’ngerel talking to Sam Summertail.
The text pieces and choices are fully animated. A lot of effort & time was put into this, but it doesn't really matter. What matters is that it looks awesome, and we think it was totally worth it π― (which doesn't matter either, what matters is if YOU like it!)
Most branches are actually real and don't all meet up a bit later to continue the story linearly. Fake choices suck, we try to avoid that as much as possible.
The branching actually makes a difference, whether that is in discovering Tome entries, achievements, acquiring items, or simply dicking about.
Vleed was pissed off that Sam was spamming him with ads.
As he attempted to calm down, what did Sam do? Seized the moment to slip his flier π in Vleed's inventory, just in case he'd be murdered. One last ad placement was all he wanted from his foxy life π¦.
After extensive discussions, they both agreed that Sam should donate his shirt for a good cause π . Here you can see his wild signature move. If this doesn't get the ladies and lads horny, he doesn't know what will.
The dialogues affect the game world. Time to take this shirt to the Shirtless Children Charity π .
The animations and the effect of the interactions will be developed for the other characters with extreme care. Hopefully we can slowly increase the quality as we polish our skills and try out new techniques.
We do too!
Become a Patron to support & participate in the development of SkyRanch! Get some cool perks, and cheer with us as we're pushing towards an alpha release!